“On the incredible off-chance you may have started to actually enjoy mining materials, there are countless buzz-killing drones to prevent you from getting too much out of it.”
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Players begin as a crash survivor on a random planet, and must mine materials so they can repair their ship, at which point they can take to the stars and visit whatever planets they wish. There are an endless number of planets constantly being generated, with different minerals, creatures, and environments being spawned on them. But therein lies the game’s biggest problem: it’s so focused on making its universe big, that it forgets to fill it with anything meaningful, or even fun.Īs the developers were quick to brag about at every turn, the game “procedurally generates” its universe through an AI. If there is any area in which No Man’s Sky kept its promises, it’s in its size. When it was released in August 2016, however, No Man’s Sky’s reception pulled a complete one-eighty, with many not only deriding it as a major disappointment, but that it’s developer Sean Murray and studio Hello Games flat-out lied about what the game had to offer, with many promised features being nowhere to be found. With a premise that promised to give players an entire universe to explore, many gamers immediately took notice, as did the industry itself, with Sony even closing one of their E3 presentations with an extended look at the game.
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When it was first revealed, No Man’s Sky became one of the most hyped games of recent memory.